mhayward1978 wrote: watchdog wrote:
You have a point, but the hotel, airline, and rental car loyalty programs will usually earn rewards based on dollars spent, not how many years you've been using them. So to expand on the point WJ made, that kind of rewards program would reward the attendee who buys multiple TD runs over the one who attends free seminars.
One could observe that a GenCon attendee who buys multiple True Dungeon tickets contributes more revenue to GenCon LLC. than one who attends free seminars...I agree a loyalty program based on years of attendance probably doesn't make sense. A loyalty program based on money spent on badges and event tickets, and hours volunteered over the last 2-3 years I think could make a lot of sense.
Realistically as long as the con is growing there probably isn't much need.
If nothing else, having everyone who attended last year get room lottery entries before anyone who didn't would likely keep people coming (or at least buying badges) every year so they didn't lose their spot in the earlybird lottery.
funny you keep mentioning true dungeon do you understand that of the $40 true dungeon ticket gencon gets $2 just like ANY other 2 hour event? Read the hosting guide. The rest of the money is going to the guysnwho run true dungeon. Funny how you ridicule any other measure of loyalty to gencon except the one you use. How about people who run events to bring in the $1 an hour per player. You talk about how you purchases of true dungeon helps gencon but all the money people spent on years before you attended shouldnt. You are the one being elitist. Much like a prevouis post said yes i would be unhappy not being downtown bit i would deal with it. Its callednbeing an adult. Stanmpping your feet screaming im a true dungeoner im special isnt.
Are you trolling?
What do you mean "keep mentioning True Dungeon"? I mentioned it exactly once in this thread, in direct response to another poster who introduced True Dungeon the topic by saying: "...that kind of rewards program would reward the attendee who buys multiple TD runs over the one who attends free seminars..."
You've misstated how GenCon shares revenue with its event hosts in general (*although see TD specific notes below):
- Your incorrect claim: Any 2 hour event nets GenCon $2, regardless of ticket price.
- Correct information: GenCon recieves a minimum of $2 per 2 hour chunk of event time (rounded up to the nearest 2 hours). For events that charge over $20 per 2 hour block, GenCon collects an additional 10% of the event cost, further...
- GenCon actually collects all the money up front, and only reimburses the GM/event host for the extra fees collected when a ticket is turned in at the event and then submitted to GenCon for reimbursement:
- Someone buys an event ticket but doesn't show up? GenCon keeps the entire event fee
- Exhibitor forgets to collect tickets / loses tickets? GenCon keeps the entire event fee
* There is no reason you would know this in particular, but True Dungeon doesn't function like any old game exhibitor - True Dungeon has a seperate agreement with GenCon, the terms of which are not public. No one other than GenCon and True Dungeon would know for certain how they split up revenue, and whether True Dungeon is subject to any additional costs that other event hosts might not be (TD is unique among event hosts in blocking out an entire region of the event space for days before hand to set up).
As for the rest of your breathless allegations about me - I suggest you try to work on your reading comprehension, as evidently you can't undersand either me, or the GenCon event hosting quide, both of which you have misunderstood.
I never said "all money people spent on years before you attended shouldn't [be considered to help gencon]," or anything like it.
I never said TD attendees deserve any special treatment - I simply acknowleged another poster's point that a loyalty program that factors in money spent on event tickets would tend to benefit customers who spent more on tickets (TD being a salient example).
I further observed that perhaps that wouldn't be a bad thing, from GenCon's perspective, as customers who spend more on tickets generate more revenue for GenCon than ones who don't.